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Diamond |
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Type: other
Weight: 2
Price (buy): 8
Price (sell): 8
|
| A shining diamond. |
Ginseng |
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Type: potion
Weight: 1
Price (buy): 2
Price (sell): 1
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| Gives the mage +3 offense until next turn. |
Gold |
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Type: other
Weight: 0
Price (buy): 2
Price (sell): 2
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| Two pieces of gold. |
Grapes |
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Type: potion
Weight: 1
Price (buy): 2
Price (sell): 1
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| Gives the archer +3 offense until next turn. |
Leather boots |
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Type: other
Weight: 4
Price (buy): 10
Price (sell): 5
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| Traps inflict less harm when wearing these. |
Longbow |
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Type: weapon
Weight: 5
Price (buy): 12
Price (sell): 6
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An archer's most prized weapon - This long and wellcrafted bow madefrom the finest Yew is capable of storing more energy which enablesthe user to shoot with increased accuracy and cause more damage. Bonus: +2 Offense |
Longsword |
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Type: weapon
Weight: 8
Price (buy): 12
Price (sell): 6
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A warrior's favorite weapon - This finely crafted steel longswordwith gold-encrusted hilt and etched blade, will imbue the wielderwith a substantial advantage in combat. Bonus: +2 Offense |
Metal helmet |
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Type: armor
Weight: 4
Price (buy): 4
Price (sell): 2
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| Gives +1 defense. |
Metal shield |
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Type: armor
Weight: 8
Price (buy): 10
Price (sell): 5
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| Gives a +2 defense bonus. |
Mushroom |
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Type: potion
Weight: 1
Price (buy): 2
Price (sell): 1
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| Gives the warrior +3 offense until next turn. |
Potion of defense |
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Type: potion
Weight: 2
Price (buy): 4
Price (sell): 2
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| Extra 3 defense until next turn. |
Potion of healing |
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Type: potion
Weight: 2
Price (buy): 4
Price (sell): 2
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| Restores a maximum of 5 hp. |
Potion of invisibility |
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Type: potion
Weight: 2
Price (buy): 6
Price (sell): 3
|
| The character drinking it will stay invisible until next turn. |
Potion of levitation |
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Type: potion
Weight: 2
Price (buy): 5
Price (sell): 3
|
| Can walk on all squares without penalty until next turn. |
Potion of mobility |
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Type: potion
Weight: 2
Price (buy): 6
Price (sell): 3
|
| Extra 6 moves this turn. |
Potion of stealth |
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Type: potion
Weight: 2
Price (buy): 6
Price (sell): 3
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| The character drinking it will stay invisible for 3 turns, but will be inhibited from attacking or operating anything. |
Ring of mobility |
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Type: other
Weight: 1
Price (buy): 14
Price (sell): 7
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| A small jewelled-encrusted ring which imbues the wearer with 2 extra ap's each turn. |
Rune of grassspawn |
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Type: rune
Weight: 2
Price (buy): 4
Price (sell): 2
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| Creates grass on the square where the character is standing. |
Rune of phasing |
|
Type: rune
Weight: 3
Price (buy): 6
Price (sell): 3
|
| Places you on the square in front of the character - regardless of walls. |
Rune of submergence |
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Type: rune
Weight: 2
Price (buy): 4
Price (sell): 2
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| When standing in water, it will place the character on the furthest square water-wise connected to the current position. |
Rune of teleportation |
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Type: rune
Weight: 2
Price (buy): 6
Price (sell): 3
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| Places you on a random square on the map. |
Rune of wallspawn |
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Type: rune
Weight: 1
Price (buy): 4
Price (sell): 2
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| Creates a temporary wall where the player faces. Lasts one turn. |
Rune of water summoning |
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Type: rune
Weight: 3
Price (buy): 5
Price (sell): 3
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| Creates water on the square in front of the character. |
Shortbow |
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Type: weapon
Weight: 3
Price (buy): 4
Price (sell): 2
|
| Wielded by the archer, and is a small and simple wooden bow made from a single piece of wood.Most suitable for small game hunting and close to mid range combat. |
Shortsword |
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Type: weapon
Weight: 5
Price (buy): 4
Price (sell): 2
|
| A short and crudely crafted steel sword, intended to beused by aspiring warriors across the realm. |
Spyglass |
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Type: other
Weight: 3
Price (buy): 14
Price (sell): 7
|
| Gives the character 1+ perception, but unfortunately the awkwardness of wearing it also yields a -2 offense. |
Trap of blindness |
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Type: trap
Weight: 3
Price (buy): 4
Price (sell): 2
|
| This trap will, when stepped on, shroud the character in darkness and reduce the base perception to 1 |
Trap of harming |
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Type: trap
Weight: 3
Price (buy): 4
Price (sell): 2
|
| This trap will, when stepped on, harm the character with a -5 hp penalty. |
Trap of illusion |
|
Type: trap
Weight: 3
Price (buy): 5
Price (sell): 3
|
This trap will, when armed and placed on the ground,transform into a grape, ginseng, mushroom or healing potion. Any attempt to pick it up after it is armed will result in a -5 hp penalty. |
Trap of immobility |
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Type: trap
Weight: 1
Price (buy): 2
Price (sell): 1
|
| This trap will, when stepped on, immobilize the character bydraining the remaining ap. |
Trap of slowing |
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Type: trap
Weight: 3
Price (buy): 4
Price (sell): 2
|
| This trap will, when stepped on, slow down the character with a -4 ap penalty for 4 turns. |
Trap of teleportation |
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Type: trap
Weight: 3
Price (buy): 4
Price (sell): 2
|
| This trap will, when stepped on, teleport the character to a random location. |
Trap of visibility |
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Type: trap
Weight: 1
Price (buy): 2
Price (sell): 1
|
| This trap will, when stepped on, render the character visible to all other players for 4 turns. |
Trap of weakness |
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Type: trap
Weight: 3
Price (buy): 4
Price (sell): 2
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| This trap will, when stepped on, weaken the character with a -2 defense penalty for 4 turns. |
Wand of fire |
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Type: weapon
Weight: 3
Price (buy): 4
Price (sell): 2
|
A mage's most prized possession - This ivory wand have a large ruby attached to its tipand it feels warm to the touch. Allows the wielder to cast firey magic on his enemies. |
Wand of healing |
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Type: weapon
Weight: 3
Price (buy): 6
Price (sell): 3
|
| A mage can heal repetatively with this healing wand. A perfect hit heals the target equal to the mage's offense divided by three. |
Wand of movesleech |
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Type: weapon
Weight: 3
Price (buy): 4
Price (sell): 2
|
| A mage can drain ap from his opponent with this wand. |
Wizards eye |
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Type: other
Weight: 2
Price (buy): 4
Price (sell): 2
|
| 3x3 gets visible around the object when it is operated. |
Wooden shield |
|
Type: armor
Weight: 5
Price (buy): 4
Price (sell): 2
|
| Gives a +1 defense bonus. |
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Realms of Rivalry (c) 2006-2010 nixrlame & moonlord
Last modified: 28 Jul. 2010
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